The Creation of Movie Battles II Republic Cruiser - Episode 1


Here we go, another video for your eyes to stare in awe at.

Here we have Episode 1 (Of about 6) showing the creation of the Movie Battles II version of Republic Cruiser.

The first episode that we have here shows how I took the Side Hangar of the original Republic Cruiser (Actually took it out of the FFA version of the side hangar) and put it into Movie Battles II with tons of optimizations, fixes and making it MBII compatible.

Some of the things you see in this video is me taking out random entities that are not at all needed in the MBII version, to start off with. Then it heads on to things like Hinting or blocking things that are not in your line of sight (FPS helper) as well as some brushwork optimizations creating less t-junctions and tris. However, in this video you do not see everything I had done on this area, the whole area took about a day to get fully up to specs. The footage you see in the video is only about 1 hour of that work.


View this video in a High-Quality DIVX Stream.

There were a few issues in the video, like the gunship script in-game shot being choppy for some unknown reason, so I know that is there. And then the random spin around of the camera in the walkthrough in-game shot. The second one was caused by Camera Battles II (pugmod) whilst being in-game. One of the reasons we haven't released it yet is cause it can be buggy :)

This video does not fully show all modifications to the area, it shows a brief amount of each aspect to show everyone what is going on and keep the video time down.

Stay tuned more to come soon!

-Mace

Posted Friday November 2nd 2008 9:44 AM

Still moving forward.


I really need to start finding time to update this site... man.

Anyway, since it has been, again, a pretty good ammount of time without any updates here is a few.

I am not going to post any map updates but I am going to post quite a bit of video updates (Incase people have not been checking my video section)

First video we have here came along with the release of Movie Battles II Release Candidate 3. This trailer is directly for promotion of the newer Arc Rifle weapon. I, personally, thought this video turned out a very well. It was even the first Movie Battles II video to be featured on GameTrailers.com in High-Definition (And the first mod that I know of). This video was made more of a Thank You towards Wildebeest for adding Pugmod (or CameraBattles II) to MBII, I promised this to him for doing that for me. Ended up pretty good :P

View this video in a High-Definition DIVX Stream.

Here is the second video, this one is a map preview made specifically for Youtube and ModDB, however since I made them we have a High-Res version of the video on the site. The video itself showcases Frosts new Death Star Escape map which was featured with Movie Battles II Release Candidate 2 release. All in all, it took about 2-3 hours to make in total so its nothing that specially, but again I thought it turned out really nicely.

I hope you enjoy this as well, so have a look!

View this video in a High-Quality DIVX Stream.

The last, and oldest video, is the feature in MBII Wildebeest had added for me. This video does not showcase all of the features added, it focuses on the Spline Cameras. Enjoy!

High Resolution DIVX stream not currently available.

This is not all, however. Some may have noticed, some may have not, but I am now an Advisor to the JKA Galaxies mod. I have contributed some tiny things but not enough to become a full developer. That may come in the future. For the mod I have put together some videos showcasing some of their first features (Videos generally took about 10 minutes each) so they aren't anything truely special so I will not show them.

I should have way more posted soon on a map standpoint. I am waiting till I finish some more things to get some interactivity videos and new map screenshots up on the site. Movie Battles II version of Republic Cruiser has currently been my main focus. There has been an insane ammount of features, interactivity, and much more added just for the MBII version. Some may leak into the base JKA version in the future. Kashyyyk: Order 66 is also second on my priority list. As well as a few more MBII videos with I cannot disclose what they are.

Stay tuned more to come soon!

-Mace

Posted Friday October 17tth 2008 12:09 AM

Leviathan Bridge Duel Base JKA release.


I know its been a really long time, but I finally released Leviathan Bridge Duel after leaving it in a finished state to finish the trailer. I figured that now I would just release it as a promo video later on for the map.

I also released the Movie Battles II version for base JKA as well... Revans Flagship is included in the download as a BONUS map.

Here is the review on JK3files by Nozyspy. Thanks for the good review!

Are you a fan of Knights of the Old Republic? I know I am! Personally I think it one of the greatest Star Wars games ever made, so I am always happy when a mapper has decided to use his talents to bring a location from KotOR into our very own Jedi Academy. And what Mace brings us here, is not one, but two maps!

Both are very similar, however, there is a big difference in what they portray. One is the bridge of the Leviathan where you face Saul Karath, and the other is the bridge of Darth Revan’s flagship, where Bastila and her gang face Revan. The main difference here is the skybox, which in both cases looks fantastic. The skybox from Revan’s flagship is my personal favourite, Mace has done a fantastic job recreating exactly the same kind of look that you actually see in the cut-scenes in KotOR, including Darth Malak’s ship floating menacingly nearby.

Now lets move onto the main body of the map. These maps are available ingame for FFA, Duel and Power Duel. The maps are an excellent size for a good duel, since there is plenty of space for running and jumping, and also a couple of bottomless pits.

They are also comfortably sized for a small to medium sized FFA.

As for the architecture…well all I can say is they are as close as I think it is possible to get to a KotOR level here in JKA. They have all the features you remember, the distinctive lights on and around the floor (the big blue Star Forge symbol being my favourite) and everything is to the correct scale. A nice little touch here is breakable windows. If you choose to break them, you then get sucked out into space! After a few moments a force field then pops up to prevent anyone else taking an unscheduled space walk! A very interesting feature I am sure people will use to good effect in their duels and FFA matches…

One feature I also especially liked was the bump mapping-esqe effect on the pipes along the ceiling, a very nice touch there!

The only thing I really think could be changed with these maps… is to add in the rest of the ship! I think that would be fantastic to explore the whole thing. These maps are great for a duel or a small to medium FFA, but we need more, more secrets, more places to explore!

All in all then an excellent couple of maps here. A must have for fans of Knights of the Old Republic.

So if you guys like the look of these maps, then give em' a download, you wont be disappointed!

Bot Support: Yes
New Textures: Yes
New Sounds: Yes
New Music: Yes
Game Types: FFA, Duel, Power Duel

~Nozyspy~

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6

Downloads

JK3files.com
Mod DB
Local

Thanks, I hope you all enjoy this new addition.

-Mace

Posted Saturday, June 6th 2008 11:09 PM