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Hello everyone, I don't have much to say other than here is what I have been working on since I joined the Movie Battles II team a bit ago. And some stuff that won't be in the next update but is in the works for the future. |
First off, I am going to do some stuff that you guys have seen before, starting with Revans Flagship Duel. (AKA Leviathan Bridge duel for the BaseJKA version) Here is the MBII mapping wiki on the map. It is a 3v3 duel map, Bastila and 2 jedi accomplices, vs Revan and 2 Dark Jedi. Screenshots coming up!
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There is also a little surprise near round end, but I will leave that for you guys to figure it out. It is not huge, but It can be life threatening :P. The second map I implemented into Movie Battles II was Ravager Duel.
Screenshot 1
3rd map I added into Movie Battles II is RC Bridge duel (RC referring to my Republic Cruiser map - Not Republic Commando) Wiki: Since the map is very similar to the Republic Commando RAS counterpart, we decided to do a FA based on that section from Republic Commando (See wiki) Although the map is not exactly the same. Thanks to Plasma for adding the crates in the map, and the FA. Now, done with the Duel maps XD The first assault map is Jedi Enclave on Dantooine. We had gotten permission from SMoKE to convert his map to Movie Battles II. I am not the only one that worked on it (although I did most of it) Plasma started off by adding a few simple things to the map and doing the Full Authentic... I did just about everything else after he put in the spawns/objectives/new things in the Courtyard. (And the FA mind you) Thanks again Plasma for those :P Once again, here is the Wiki page:
Screenshot 1 The next thing is.. uh... Duel of the Fates... BEFORE you go like OMG WHAT DID YOU DO TO MY DOTF OMGZ :P, I didn't do anything to the layout... just visuals, with the help of Frost who did the textures :P (look much better imo) On my machine I also increased the FPS by somewhere between 15 and 25 FPS by adding Hint portals and fixing some VIS work and Areaportals that were missing in spots. Lighting is also smoother in the main hanger (Added Phong shaders to the ceiling, and changed the barrel things in the middle of the hanger to patches) Along with new glow shaders throughout the map. Sadly, for you glitchers, you have lost some of your advantage points also, such as getting inside the map by the forcefield things in the gen room from patches... and standing on top of the glass in the generator room also :P. Your fault, not mine, don't whine :P Hey, if you are gonna glitch, and you get caught... its gonna most likely get fixed :P
Screenshot 1 Thanks again to Frost for the textures, which are both more realistic and look pretty good (especially the hanger floor) These updates DO also include Duel DOTF. Some of you also know about the Christmas DOTF which was a combination of work from Plasma and myself. Plasma did the textures and I did the actual map work... see the thread (incase you haven't seen it) for more info. Thanks for reading, sorry for being late for posting this on this site :P I decided not to include the WIP portion of the Dev Diary because it would make it long, and you guys know about most of that anyway :D ~Mace |
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